Archive for May 30th, 2007
From Robert’s blog:
Flash requires bandwidth
Despite of the DSL Internet access being available almost everywhere, there are still lots of people surfing the Net via dialup or other limited bandwidth connection. Flash files, especially those using sound effects, embedded movies or bitmap images, can take a while to load.
1 comment May 30, 2007
A link from Rebort
I found this entre from robert,which is also to talk something about internet,but in Malyasia.
Case Study : Malaysians, news and the internet
2 comments May 30, 2007
China Games
More and more chinese youth join into online game group.They enjoy them and the games become a way to communicate with peers.
In eolder generation’s minds, color televisions were luxury items in China 25 years ago.However,nowthe younger generations have turned to Internet and in particular online games as a replacement.online games have already replaced television as the most
popular form of entertainment for Chinese under 25.
The content below coming from a report about online game in China
Television remains the cheapest and most widely available form of entertainment in
China. However, the majority of television programming caters to the middle aged
and elderly population, creating a void in affordable entertainment for China’s
younger generations. In the late 1990’s, PC games filled part of that void.
First came the PC rooms, which were mostly used for playing LAN based multiplayer
games. Popular early LAN games include real time strategy games Command and
Conquer: Red Alert (‘96) and Age of Empires (‘97). Internet connectivity started
appearing in PC rooms in 1997 and 1998. First person shooter Counterstrike, the
most popular LAN game played in China today, appeared in 2000.
Shanda Interactive Entertainment introduced massively multiplayer online role
playing game (MMORPG) Legend of Mir 2 to China in 2001, setting the example for
the core of China’s online game industry that appears today. MMORPGs are the next
step in evolution from LAN based PC games in the late ’90s, but also provided the
catalyst for a revolution that made the Internet, notably online games, a dominant
form of entertainment.
Pacific Epoch tracks over 150 online games operating in China. We began tracking
the industry three years ago and at the time the market was dominated by 2D Korean
MMORPGs and their clones. Since then, domestic developers have taken over the
lead and the market has matured and segmented into MMORPGs, advanced casual
games, and simple casual games.
MMORPGs will remain as the primary revenue and profit generator for the online
game industry, and will be the primary focus of Pacific Epoch’s online game report
and updates. However, as market and user base for the different game types become
blurred, our report will also cover the main players and events for advanced casual
games and classic casual game platforms.
Virtual worlds never close, and the next opponent or ally is only a mouse click away.:)
P.S.this is my first time make slices by “RockYou”.It’s quite useful and very interesting, melting my blog more energic.
6 comments May 30, 2007
Compare with Chinese ad
Add another TVC from Western,comparing with the chinese ad shown before–the same brand(KFC)!This ad applys the famous recent TV play (“LOST”) in USA as a background.This point is quite intresting!So what do u think?
2 comments May 30, 2007
